Monday, February 21, 2011

Cannon and crew

My first cannon and crew, the minis and artillery piece are from Warlord yet again, 2 more cannons to go and then the rest of the stuff. The model will be coated again with Vallejo dull coat before its done, as of now its a tad bit to glossy.

Stop drinking you twatt, and get on with reloading the bloody gun, or I will have you run through.

Sunday, February 20, 2011

Next on the table

Going back to the TYW project again to finalize the army.

3 Canons
4 Command bases
1 unit Dragoons 
1 more Infantry Unit ¨
A gang of banners

Screaming Eagles WWII 28 mm Warlord.

To day I put the last hand on the Screaming Eagles from Warlord, and they are done, with the exception of the minies with parts broken  and missing. So they are not included in this batch. But my Screaming Eagles are now playable. I plan to use then with the Operation Squad rules (also from Warlord).


Sunday, February 13, 2011

G.I Joe, WIP

One of the minies from Warlord, I just couldn't resist the model had to paint it.

Saturday, February 12, 2011

While the camera was out...

While the camera was set up to take some new photos of the US Airborne "dildo thrower" I took the time to take some new photos of old minies

First some nice minis from Wargames Foundery, I think. They are a part of my Pirate project, witch is still ongoing, slowly but ongoing, just the other day I looked at one of the unpainted minies in thos project and put it back in the box. Some day, I promise, some day...

The Governor.

One legged Pirate, Long John Silver perhaps?

Mr Smith I presume!

And here is a relay old one, from Games Workshop, the model is a Empire Jade Wizard, if I remember correct. 

He sucked on the battlefeild, as did the rest of the army.

WWII Screaming Eagles WIP, take II

Hmm the pictures yesterday was a bit yellow, so I decided to take so new ones.

So photo session take II

And Yes the knife and "dildo" still has to be fixed...

Friday, February 11, 2011

Screaming Eagles, WWII from Warlords WIP

Got some stuff from Warlord yesterday---

Painted me a sample this evening.

Knife hilt and "dildo" has to be fixed.

Sunday, February 6, 2011

FOG 2.0 BETA v 1.11

Just got the Field of Glory 2.0 Beta in my mailbox today...
Have not had any time to read it bu I will...
120 pages of top secret Joy, I have accepted a NDA for the game and I will se what I will be allowed to blog about while testing this game and hopefully making it even better.

Saturday, February 5, 2011

Operation Squad test game - Written by Nils Idemalm

We tried out the fairly new skirmishrules ”Operation Squad” from Warlord this week. It was a very simple straightforward scenario with a squad of british paras who collided with a squad of germans somewhere in France june 6 1944.

As this was a first try at the rules we just put 7 paras on one side and 7 germans on the other side and went at it. 

The battlefield during the battle

A brit para behind a small rise in the ground



During the first turns both sides just advanced forward. As both sides started to get in range they traded shots for a while. The brits tried to move around the german left flank but as this is a game with ”the all seeing eye” covert outflanking is impossible…

In the end both sides took a few casaulties and retired. The germans lost 4 killed, the brits 2 killed and 2 wounded.

Figures are Bolt action british paras and Renegades WWI germans ( I forgot my Warlord WWII plastic germans at home so I had to improvise…)

So how did the rules work?

I thought they worked fine. They were interactive with both players involved at the same time. I liked they way they handled ”reactions”. If one figure wanted to to something others could react to this action. The mechanism to roll to see who reacted first was good. It gives an edge to welltrained soldiers but the dice element always gives a chance to everyone to win the reaction. I liked they way to roll a certain number of dice and either adding or reducing this number of dice depending on situation. Also the ”save” roll. This gives a better chance to succeed for welltrained troops but always gives a chance to less skilled soldiers to survive/hit its target.

The rules were fairly easy to understand and the level of detail was ok. I prefer simple games and this game was ok in that aspect. 

We played with 7 figures per side, with a bit of experience you might be able to handle about 10-15 figures per side but above that I think the game becomes to unwieldly.

It needs markers to show the status of the figures. I generally dislikes markers on the terrain but here it is necessary to easily notice if a figure have already acted or its status.

There are no vehicle rules included which is fine by me. At this low level of skirmish vehicles would seriously unbalance the game I think. Maybe a halftrack or so but with tanks, not really good.

Same goes for artillery. One artillery strike and one side can easily be wiped out, does not provide a good game. 

These rules, I think, are for very small level skirmishes, patrols clashing, securing a building or such missions. At this they are good enough.

What I miss is a bit of ”flavour” for the different units. A russian early war squad is just as efficient as a german squad when it comes to coordinating its movement and firing. I would have liked to have a few restrictions on how squads can move or fire for the different nationalities to provide for different gamingstyles. Now there are very few differences between playing US paratroopers, German ”Landsturm” or Russian soldiers.

What I would like (like every gamer on earth) would be some kind of ”hidden movement”. Don´t know really how yet though.

Friday, February 4, 2011

TYW, 4 units of cavalry done

More bases being done...
In total 16 bases of TYW cavalry.
All the minies are frpm Warlord miniatures

Some pictures.